Init: +3. Senses: darkvision 60 ft.; Perception +2. Ac: 14, touch 14, flat-footed 11 (+3 Dex, +1 size).
Hp: 8 (1d6+2).
Fortitude: +1. Reflex: +3. Will: +1; +2 vs. shadow spells.
Speed: 20 ft.. Melee: dagger +0 (1d3–1/19–20). Ranged: blowgun +4 (1). Strength: 8. Dexterity: 16. Constitution: 12. Intelligence: 17. Wisdom: 8. Charisma: 13.
Base Attack: +0. Cmb: –2. Cmd: 11.
Feats: Combat Casting, Scribe Scroll.
Skills: Craft (alchemy) +7, Knowledge (arcana) +7, Perception +2, Spellcraft +7, Stealth +10. Racial Modifiers: +2 Perception, +2 Stealth.
Languages: Abyssal, Common, Draconic, Goblin, Wayang. Special Qualities: arcane bond (amulet), extended illusions +1 round, light and dark, shadow magic.
Environment: temperate forests. Organization: solitary, pair, tribe (3–24). Treasure: NPC gear (blowgun with 20 darts, dagger, other treasure).
arcane school spell-like abilities: (CL 1st; concentration +4)
6/day-blinding ray
wayang spell-like abilities: (CL 1st; concentration +2)1/day-ghost sound (DC 11), pass without trace, ventriloquism (DC 12)
illusionist spells prepared: (CL 1st; concentration +4)1st-hypnotism (DC 14), silent image (DC 14), vanish
0 (at will)-detect magic, ghost sound (DC 13), read magic
Opposition Schools necromancy, transmutation
Description: Spiralling patterns cover this shadowy humanoid's skin, and its black hair trails away in wisps.
Special Abilities
Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute.Originating from the Shadow Plane, wayangs are pixie-like in stature with extremely gangly limbs and skin the color of deep shadow. They follow a philosophy known as "The Dissolution," which teaches that in passing they again merge into shadow.
Wayangs are defined by class levels—they don't have racial Hit Dice. Wayangs have the following racial traits.
+2 Dexterity, +2 Intelligence, –2 Wisdom
Wayangs are nimble and cagey, but their worldview is strange.
Small
Wayangs are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.
Slow Speed
Wayangs have a base speed of 20 feet.
Wayangs can see in the dark up to 60 feet.
See stat block above.
Lurker
Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Wayangs add +1 to the save DC of shadow subschool spells they cast. Wayangs with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—ghost sound, pass without trace, ventriloquism (caster level equals the wayang's level, saves are Charisma-based).
Wayangs get a +2 racial bonus on saves against spells of the shadow subschool.
Wayangs begin play speaking Common and Wayang. Those with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, and Infernal.